I worked on the Book Hungry Bears show as an Asset Artist with my responsibilities including: modelling, rigging, and texturing secondary characters and environmental assets (as example I have built and textured the backdrop assets seen in the above image.) ​​​​​​​

A shot from 'Boomer feels his way' (I modelled the log and grass assets and textured and created the environmental layout)

Opening tree showing geometry and coloured shot (responsible for modelling, texturing and set layout)

Tree from 'Scout's snuggles and hugs.' The idea was to make sure the tree had shadow projecting beneath it for the bears, and to have the sunlight slightly visible through the leaves (responsible for modelling, texturing and set layout).

pebble beach from 'Scout and the special stone' + close up of pebbles (responsible for modelling, texturing and set layout)
A render of a farm set with added apple, from 'Melody the fabulous finder' and A close up of apple asset I created (from 'Scout's apple'). The focus was to make it look shiny like it was made of shimmery paper. I tested in Substance painter until I achieved this look (responsible for modelling, texturing and set layout)
Some more views/shots from farm episodes above ('Scout's search for silence' and 'Boomer and the babies.' Farm animals modelled/rigged/textured by me. (responsible for modelling, texturing and set layout.)
Fairyland from 'Scout in Fairyland' I only did the textures for this scene.
Colour/wireframe sample of a fantail character in a forest/pond set that I modelled/rigged/textured, seen in episode 'Melody's missing voice.'  (responsible for modelling, texturing and set layout.)


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