Testing some atmospheric fog in Maya and creating a Mars-like scene using a height map, MASH for smaller rocks placement and substance for texturing. Afterwards I spent some time building some derelict props and a tunnel leading into the ground to add a bit to the scene, was also planning to add a tower in the backdrop (WIP).
I recently modelled up a version of a shark themed weapon I had based off a personal concept. I might remodel the end of the 'blade' where it meets the handle but this is the WIP thus far with textures.
I have been working on an old style office set. I am in the process of creating and texturing office assets to place in the room. Below are a few renders, I recently have updated the set with a bunch of textured props as intended to over time.
The set was made using Maya and Arnold renderer, with texturing using Substance Painter. I am still learning how best to render and light the environment and the structure of some shaders.

close up of desk props with focused lighting

room with more props and night-time lighting.

I have also been working on an alien-like environment. I wanted a monolithic-like structure and relics but I may need to downscale my focus on this set to a certain section of it as there is still quite a bit of modelling and texturing to be done
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